Pavlos (pavlos) wrote,

Phoenix III, lost

The hotel is almost all at ground level, with most passages being outside. They've used a number of Mexican-inspired achitectural motifs (courtyard, pool, colonade, pool, fountain, patio, etc.) repeatedly in different combinations. Most walls and passages are at right angles to each other. There is a rocky mountain visible above the horizon, but currently it is night. Everything is dimly lit by subtle lights behind plants and pilars.

I feel I'm trapped, tired and sleep deprived, in a Mexican-themed DOOM level. Stomp, stomp, stomp, quad crossing. Turn right, stomp, stomp, pass gate. Look into patio. Did I see that room with a low six-segment table just before or was it another? Stomp, stomp, stomp. Identical plant textures go past. Dead end. Backtrack. Ah, passage opens up three steps back and to the right. Stomp, Stomp, Stomp. Damn, we're at the side of the main pool again. Ah, I can see the mountain in the sky texture so we must go that way. Go round, stomp, stomp, stomp, stomp, stomp, stomp, stomp, stomp, stomp, pass gate. Patio with low six-segment table again - but there's an umbrella on it. Could it be the one I left when I died there earlier? Stomp, stomp, stomp, staff-monster. Excuse me, could you tell me how to get to reception so I can buy a BFG?

The room contains everything except toothpaste.
  • Post a new comment


    default userpic

    Your reply will be screened

    When you submit the form an invisible reCAPTCHA check will be performed.
    You must follow the Privacy Policy and Google Terms of use.